Saturday, 10 September 2011

Development of 3D Model - Image Captures



Final 3D Model



Assignment 2 - Research & Documentation

 Casabella, 2009 Apr., v.73, n.776, p.24-33
A & U: architecture & urbanism, 2010 June, n.6(477), p.50-57










Wednesday, 7 September 2011

Assignment 2 - 
Group Members (Names are linked to each individual members blogs)
Amy Hammersely 
Stephen Dovas
 Assignment 2 - Chosen Piece of Architecture (Hemeroscopium House)

Architect: Antón García- Abril 
Building: Hemeroscopium House
Location: Spain – Madrid
Year: 2005
Status: Built 


For the Greek, Hemeroscopium is the place where the sun sets. An allusion to a place that exists only in our mind, in our senses, that is ever-changing and mutable, but is nonetheless real. It is delimited by the references of the horizon, by the physical limits, defined by light, and it happens in time.

Hemeroscopium house traps, a domestic space, and a distant horizon. And it does so playing a game with structures placed in anapparently unstable balance, that enclose the living spaces allowing the vision to escape. Heavy structures and big actions are disposed in a way to provoke gravity to move the space. And this way the place is defined.

The order in which these structures are piled up generates a helix that sets out from a stable support, the mother beam, and develops upwards in a sequence of elements that become lighter as the structure grows, closing on a point that culminates the system of equilibrium. Seven elements in total. The design of their joints respond to their constructive nature, to their forces; and their stresses express the structural condition they have. By the way this structure is set, the house becomes aerial, light, transparent, and the space kept inside flows with life. The apparent simplicity of the structure's joints required in fact the development of complex calculations, due to the reinforcement, and the pre-tension and post-tension of the steel rods that sew the web of the beams.


Monday, 15 August 2011

Week 6 - Final Video Captures  of Augmented Reality and 2x A3 PDF Poster





Week 5 -  Poster Design

Whether by presenting a car, house or product many aspects are the same. Predominately there is a large salient image that catches the eye of the viewer then scattered around is information, projections, diagrams and important elements and features. They all showcase the intended use and develop a world of fiction as the design has not actually been built yet.

After finding this poster presenting a Marc Newson design I was influence to set my project out in the same way. The poster remains simple because of the few colours and fonts. This is exactly how I want my poster to be. Firstly there is a main title which is the design name for the object you are presenting. Images are placed in accordance to importance as there is a large diagram conveying the design with smaller representations scattered around. 

Main colours include red, black, and grey. This should be a rule of thumb in presenting my design so that I don’t overcomplicate the concept. Red text is highlighted as quotes about the design where as black is very informative. The proportion of the poster is in the way I wish to set mine out as two horizontal A3 sheets. I however want them to be seamlessly linked to each other as a long board rather than two separate sheets.
Marc Newson Poster
Draft Layout

Basic Grid layout of my poster consisting of 2xA3
Final Grid Layout and Design
Other poster that I was influence by, mainly because of its theme


Tuesday, 9 August 2011

Reflection- Week 4

Assignment One for ARCH1390- Digital Representation Studio has been an interesting journey so far. Each week activities seemed to focus on different elements of a design process. While at time this was hard to understand I began to formulate ideas around my central designer and his inspired works. Beginning with contextual research of my chosen industrial designer Marc Newson, I investigated the way in which he generates ideas and his designs and how there is always a central theme such as fluid flowing curves or bold distinct lines and shapes.

As a student doing Architectural computing the paper models were an exciting way to represent architectural space. Fused with the creation of an environment and spore creatures I enjoyed how there was no limit to what we could design. The habitat for our creatures could be anything that our minds generated. It also had to be presented in way that was architectural such as interiors, external and section views. It was then only once I reanalysed my paper model inspired space that the creatures could live I began to contemplate its architectural value.

Design decisions changed every week as I quickly saw my space develop into something I never thought I could design. The link of the assignment with Build AR is by far the most enjoyable part of the assignment so far. It has changed the way I think about representation today, especially as what we see on a flat piece of paper, cannot really be seen in reality. Reality becomes ambiguous, augmented and anything we want!. This is why I changed my design to a much more compact space with the same characteristics s so that it could be clearly represented using this tool as an architectural space rather that a large spaceship looking structure.

Looking at what is left of assignment one, the final poster and Build AR models; I can finally see a point in the earlier arbitrary weekly tasks as they set a foundation to what the final creation could be.

Redevloped Space and Environment

Concept of Space


 Exterior/Environment


Interior
Interior (Level 1)

Interior (Level 2)

Interior (Level 1)


Section








Explaination