Monday, 15 August 2011
Week 5 - Poster Design
Whether by presenting a car, house or product many aspects are the same. Predominately there is a large salient image that catches the eye of the viewer then scattered around is information, projections, diagrams and important elements and features. They all showcase the intended use and develop a world of fiction as the design has not actually been built yet.
After finding this poster presenting a Marc Newson design I was influence to set my project out in the same way. The poster remains simple because of the few colours and fonts. This is exactly how I want my poster to be. Firstly there is a main title which is the design name for the object you are presenting. Images are placed in accordance to importance as there is a large diagram conveying the design with smaller representations scattered around.
Main colours include red, black, and grey. This should be a rule of thumb in presenting my design so that I don’t overcomplicate the concept. Red text is highlighted as quotes about the design where as black is very informative. The proportion of the poster is in the way I wish to set mine out as two horizontal A3 sheets. I however want them to be seamlessly linked to each other as a long board rather than two separate sheets.
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| Marc Newson Poster |
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| Draft Layout |
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Basic Grid layout of my poster consisting of 2xA3 |
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| Final Grid Layout and Design |
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| Other poster that I was influence by, mainly because of its theme |
Tuesday, 9 August 2011
Reflection- Week 4
Assignment One for ARCH1390- Digital Representation Studio has been an interesting journey so far. Each week activities seemed to focus on different elements of a design process. While at time this was hard to understand I began to formulate ideas around my central designer and his inspired works. Beginning with contextual research of my chosen industrial designer Marc Newson, I investigated the way in which he generates ideas and his designs and how there is always a central theme such as fluid flowing curves or bold distinct lines and shapes.
As a student doing Architectural computing the paper models were an exciting way to represent architectural space. Fused with the creation of an environment and spore creatures I enjoyed how there was no limit to what we could design. The habitat for our creatures could be anything that our minds generated. It also had to be presented in way that was architectural such as interiors, external and section views. It was then only once I reanalysed my paper model inspired space that the creatures could live I began to contemplate its architectural value.
Design decisions changed every week as I quickly saw my space develop into something I never thought I could design. The link of the assignment with Build AR is by far the most enjoyable part of the assignment so far. It has changed the way I think about representation today, especially as what we see on a flat piece of paper, cannot really be seen in reality. Reality becomes ambiguous, augmented and anything we want!. This is why I changed my design to a much more compact space with the same characteristics s so that it could be clearly represented using this tool as an architectural space rather that a large spaceship looking structure.
Looking at what is left of assignment one, the final poster and Build AR models; I can finally see a point in the earlier arbitrary weekly tasks as they set a foundation to what the final creation could be.
Redevloped Space and Environment
Exterior/Environment
Interior
Section
Explaination
Assignment One for ARCH1390- Digital Representation Studio has been an interesting journey so far. Each week activities seemed to focus on different elements of a design process. While at time this was hard to understand I began to formulate ideas around my central designer and his inspired works. Beginning with contextual research of my chosen industrial designer Marc Newson, I investigated the way in which he generates ideas and his designs and how there is always a central theme such as fluid flowing curves or bold distinct lines and shapes.
As a student doing Architectural computing the paper models were an exciting way to represent architectural space. Fused with the creation of an environment and spore creatures I enjoyed how there was no limit to what we could design. The habitat for our creatures could be anything that our minds generated. It also had to be presented in way that was architectural such as interiors, external and section views. It was then only once I reanalysed my paper model inspired space that the creatures could live I began to contemplate its architectural value.
Design decisions changed every week as I quickly saw my space develop into something I never thought I could design. The link of the assignment with Build AR is by far the most enjoyable part of the assignment so far. It has changed the way I think about representation today, especially as what we see on a flat piece of paper, cannot really be seen in reality. Reality becomes ambiguous, augmented and anything we want!. This is why I changed my design to a much more compact space with the same characteristics s so that it could be clearly represented using this tool as an architectural space rather that a large spaceship looking structure.
Looking at what is left of assignment one, the final poster and Build AR models; I can finally see a point in the earlier arbitrary weekly tasks as they set a foundation to what the final creation could be.
Redevloped Space and Environment
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| Concept of Space |
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Interior
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| Interior (Level 1) |
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| Interior (Level 2) |
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| Interior (Level 1) |
Section
Explaination
Monday, 8 August 2011
Augmented Reality Markers (Build AR)
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Sunday, 7 August 2011
Week 3 – Tasks for Studio
Architecture Augmented Reality from Studio Gade on Vimeo.
Inspiring Video
Architecture Augmented Reality from Studio Gade on Vimeo.
This example of augmented reality really inspires me. The piece of architecture shown is of great detail appearing in a virtual space in real-time. I find it fascinating that firms around the world could use this as a way of showing clients a project approaching the design in an interactive manor. Not only is this engaging, but also challenging, as what we see on a flat piece of paper, cannot really be seen in reality. Reality becomes ambiguous reflecting that perhaps one day entire cities could be created that aren’t actually real, allowing us to walk through and experience architecture before its even built!
My BuildAR Model Captures
Sunday, 31 July 2011
Independent Study for Week 3 Studio
o Physical and digital sketches of two environments.
o Images of the processes of your developing ideas for your developing environments.
o Minimum of 1 x plan extraction image for each of your two digital models
o Minimum of 2 x section extraction images for each of your two digital models
o Minimum of 6 x well framed image captures of your Dwelling/Habitat, for each of your two digital models
Week 2 - Studio Tasks
Physical and digital sketches of two environments
Environment one: Relates to Newsons, fluid and futuristic approach to design. He incorporates a design style known as Biomorphism to his various designs. Biomorphism morphs artistic design elements into naturally occurring shapes, or patterns reminiscent of nature. This style uses smooth flowing lines, translucency, and transparency and tends to have an absence of sharp edges. The structure’s sleek unadulterated curves flow into a unique standing building. The building stands low over a river also conveying this unique Australian designer’s method and craftsmanship. Works which have influenced this hand sketch drawing include the Lockheed Lounge and Orgone Stretch Lounge.
Environment Two: Takes a much bolder and rigorous approach to Newsons work. Even tho theme of biomorphism is abandoned, a funky yet technical design is withheld. Influenced by his concept design work for the Kelvin40 Jet, the space and environment is entwined by a large structure with an inclined lookout over the water. Supported on three legs like the Lockheed Lounge, overall the entire structure symbolises a jet plane that opens and tightens in at certain sections. Places where the structure opens up become spaces for creatures to inhabit. From left to right the venture across the structure is on a slight incline to you reach the final focal point where only one would inspire to see. When drawing this environment I wanted an architectural space that acted as a journey, like a mountain where when you make it to its peak, you knew it would be hard but it in the end it was worth it!
Physical and digital sketches of two environments
Environment one: Relates to Newsons, fluid and futuristic approach to design. He incorporates a design style known as Biomorphism to his various designs. Biomorphism morphs artistic design elements into naturally occurring shapes, or patterns reminiscent of nature. This style uses smooth flowing lines, translucency, and transparency and tends to have an absence of sharp edges. The structure’s sleek unadulterated curves flow into a unique standing building. The building stands low over a river also conveying this unique Australian designer’s method and craftsmanship. Works which have influenced this hand sketch drawing include the Lockheed Lounge and Orgone Stretch Lounge.
Environment Two: Takes a much bolder and rigorous approach to Newsons work. Even tho theme of biomorphism is abandoned, a funky yet technical design is withheld. Influenced by his concept design work for the Kelvin40 Jet, the space and environment is entwined by a large structure with an inclined lookout over the water. Supported on three legs like the Lockheed Lounge, overall the entire structure symbolises a jet plane that opens and tightens in at certain sections. Places where the structure opens up become spaces for creatures to inhabit. From left to right the venture across the structure is on a slight incline to you reach the final focal point where only one would inspire to see. When drawing this environment I wanted an architectural space that acted as a journey, like a mountain where when you make it to its peak, you knew it would be hard but it in the end it was worth it!
List of expressive words for each space
Key Words: Environment 1
Fluid, Flexible, Active, Natural, Metallic, Biomorphic, Smooth, Pure, Flow, Undulating
Key Words: Environment 2
Technical, Futuristic, Boundary, Peak, Bold, Ambitious, Journey, Sophisticated, Urbane, Refined
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